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Reverie Engines' process
The process I went through to get inspirations for my project
Reverie Engines was guided by the desire to understand,
emphatically as well as theoretically, the different aspects
of the problem that was puzzling my mind: how some interactive
objects can change the way we perceive ourselves, our identity,
how they can allow brief daydreaming moments or engage an
interaction mainly with our imagination.
To explore the problem I decided to go through different iterations,
inquirying different aspects with different methods.
Iteration I. A bodystorming experience: Braids and dreadlocks,
wearables for aesthetic purposes
Iteration II. Field research: observing people experiencing
masks during carnival
Iteration III. Experience modeling: heroines and goddess as
pre-textual filter for getting stories about personal narratives
Iteration IV. Concept generation through personas and scenarios
Iteration V. Testing the acceptance of the concept
To learn more download my thesis'
pdf.
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